- sparse texture
- bicubic vs bilinear vs 5tap
- O3DE
- CloudLight: A system for amortizing indirect lighting in real-time rendering
sparse texture
- https://developer.apple.com/documentation/metal/textures/managing_texture_memory
- https://docs.microsoft.com/en-us/windows/win32/direct3d11/tiled-resources
bicubic vs bilinear vs 5tap
http://vec3.ca/bicubic-filtering-in-fewer-taps/
https://developer.nvidia.com/gpugems/gpugems2/part-iii-high-quality-rendering/chapter-20-fast-third-order-texture-filtering
O3DE
https://aws.amazon.com/cn/lumberyard/
https://o3de.org/