- HLOD
- Physically based shading references, at the end of 2019
- Intel Open, Scalable, and Portable Ray Tracing Engine
HLOD
http://gamma.cs.unc.edu/POWERPLANT/papers/erikson2001.pdf
Physically based shading references, at the end of 2019
http://lousodrome.net/blog/light/2020/01/04/physically-based-rendering-references-at-the-end-of-2019/
是一些关于PBR资料的总结