- Siggraph PBR courses
- Siggraph Advances in Real-Time Rendering in 3D Graphics and Games courses
- why punctual light rendering equation has PI
Siggraph PBR courses
https://blog.selfshadow.com/publications/
要花时间从头到尾过一遍,应该可以清楚的看到PBR rendering发展的过程。
Siggraph Advances in Real-Time Rendering in 3D Graphics and Games courses
https://advances.realtimerendering.com/
每年的常驻课程,介绍了业界最新的实时渲染相关的研究和应用。加油,都过一过!
why punctual light rendering equation has PI
这个和c_light的定义有关,这边定义的就是对于一个垂直射到白色Lambertian表面后得到的radiance, 但实际上实现的时候都不这么算。