- Practical Multilayered Materials (Call of Duty, Sig 2017)
- shadow
- 可微渲染、NeRF相关技术概念急速入门
- dynamic weather
- DOF
- Volumetric Rendering
- faster-sorting-algorithms
- O3DE 自动化测试
Practical Multilayered Materials (Call of Duty, Sig 2017)
shadow
A Scalable Real-Time Many-Shadowed-Light Rendering System https://zhuanlan.zhihu.com/p/609148647
Shadows for Many Lights
https://zhuanlan.zhihu.com/p/612989340
原神的阴影贴图压缩
https://zhuanlan.zhihu.com/p/630697111
virtual shadow map
chrome-extension://cdonnmffkdaoajfknoeeecmchibpmkmg/assets/pdf/web/viewer.html?file=https%3A%2F%2Fwww.cse.chalmers.se%2F~d00sint%2Fmore_efficient%2Fclustered_shadows_tvcg.pdf
可微渲染、NeRF相关技术概念急速入门
https://zhuanlan.zhihu.com/p/631784361
dynamic weather
- Creating the Atmospheric World of Red Dead Redemption 2: A Complete and Integrated Solution Sig2019
https://zhuanlan.zhihu.com/p/76273445 - Interactive Wind and Vegetation in ‘God Of War’ Sig2019
- The Challenges of Rendering an Open World in Far Cry 5 Sig2018
- Simulating Tropical Weather in ‘Far Cry 6’, GDC2022
- Rendering the World of Far Cry 4, GDC2015
- Dynamic Weather System for Mobile Game : ‘Project: Dark’
- CryEngine, dynamic weather settings
DOF
- A Life of a Bokeh, Sig2018
Volumetric Rendering
- The Process of Creating Volumetric-based Materials in Uncharted 4, Sig16
- Towards Unified and Physically-Based Volumetric Lighting in Frostbite, Sig15
- A Novel Sampling Algorithm for Fast and Stable Real-Time Volume Rendering, Sig15
- Assassin’s Creed 4: Black Flag Road to next-gen graphics, GDC14
faster-sorting-algorithms
https://www.deepmind.com/blog/alphadev-discovers-faster-sorting-algorithms
O3DE 自动化测试
https://www.o3de.org/docs/user-guide/editor/editor-automation/