Resources
paper
Crassin 2011 Interactive Indirect Illumination Using Voxel Cone Tracing
voxel数据结构基于sparse octree
McLaren 2015 The tomorrow children: lighting and mining with voxels
voxel数据存储在多级3D texture mipmap中,渲染的时候基于texture cascade的思路去采样。
Crassin 2011 Interactive Indirect Illumination Using Voxel Cone Tracing
voxel数据结构基于sparse octree
McLaren 2015 The tomorrow children: lighting and mining with voxels
voxel数据存储在多级3D texture mipmap中,渲染的时候基于texture cascade的思路去采样。