Resources
- TAA
- talk
- implementation
- https://github.com/playdeadgames/temporal
- https://github.com/h3r2tic/rtoy-samples/blob/master/assets/shaders/taa.glsl
- https://github.com/Unity-Technologies/Graphics/blob/master/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/TemporalAntialiasing.hlsl
- https://github.com/TheRealMJP/MSAAFilter/blob/master/MSAAFilter/Resolve.hlsl
- https://github.com/turanszkij/WickedEngine/blob/master/WickedEngine/shaders/temporalaaCS.hlsl
- https://gist.github.com/Erkaman/f24ef6bd7499be363e6c99d116d8734d
- https://github.com/GameTechDev/TAA/blob/main/MiniEngine/Core/Shaders/TAAResolve.hlsl
- https://github.com/PanosK92/SpartanEngine/blob/master/Data/shaders/temporal_antialiasing.hlsl
- https://github.com/NVIDIA/Q2RTX/blob/master/src/refresh/vkpt/shader/asvgf_taau.comp
- https://ziyadbarakat.wordpress.com/2020/07/28/temporal-anti-aliasing-step-by-step/
- FXAA