Resources
总结型文档
Important Papers
- Kajiya-Kay 1989年的论文《rendering fur with three dimensional textures》
https://www.cs.drexel.edu/~david/Classes/CS586/Papers/p271-kajiya.pdf
- Marschner 在SIGGRAPH 2003中的论文《Light Scattering from Human Hair Fibers》
http://www.graphics.stanford.edu/papers/hair/hair-sg03final.pdf
Presentations
- GDC 2004中ATI的分享《Hair Rendering and Shading》
http://web.engr.oregonstate.edu/~mjb/cs519/Projects/Papers/HairRendering.pdf
- d’Eon的《An Energy-Conserving Hair Reflectance Model》:
http://www.eugenedeon.com/wp-content/uploads/2014/04/egsrhair.pdf
- Pixar 《A Data-Driven Light Scattering Model for Hair》
https://graphics.pixar.com/library/DataDrivenHairScattering/paper.pdf
- Unreal在SIGGRAPH 2016 《Physically Based Hair Shading in Unreal》
https://blog.selfshadow.com/publications/s2016-shading-course/karis/s2016_pbs_epic_hair.pdf
Strand-based Hair Rendering in Frostbite, SIGGRAPH 2019 http://advances.realtimerendering.com/s2019/index.htm http://advances.realtimerendering.com/s2019/hair_presentation_final.pdf 知乎文章 https://zhuanlan.zhihu.com/p/336922296
UC Berkeley 《Physically-based Modeling and Rendering of Complex Visual Appearance》
2022 Siggraph Unity Probe-based lighting, strand-based hair system, and physical hair shading in Unity’s ‘Enemies’